Halberd beam ftl. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Halberd beam ftl

 
Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beaconsHalberd beam ftl  The Halberd Beam is the single best weapon in the game

Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Fire drone is actually not too bad with the right setup. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Every beam weapon is way more efficient than the BL2. Ships, crew and equipment. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I hate Ion Weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. 08. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. 0 coins. To see the stats of the unique crew Sylvan, click here. These weapons are ranked based on Damage, Swiftness, and Versatility. 26. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. 10. With 2 shields active, it will do 1 damage per room, because 3-2=1. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster Than Light > General Discussions > Topic Details. Example : Enemy has 1 shield. . You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. If the room is. 25. The store right before the boss had a halberd beam which I. Thanks to Alcom Isst for compiling the list. You power up your weapons, which quickly gets the attention of the ship. Lasers can only be shot down by Mark II Defense Drones. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. View Mobile Site 74K subscribers in the ftlgame community. Charge Laser I. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. The fires quickly get out of control. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Doesn't take as much power or as long to charge as the Glaive. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Beams. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. 16 votes, 23 comments. CryptoI played with Stealth A. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. The Zoltan shield is excellent and will mitigate quite a bit of of damage. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. With hacking, the starting weapons can be kept for the whole game. "Learn from the Zoltan, sometimes diplomacy works. Sure, they do a lot of damage, but you have to get the shields down first. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Then I got chain ion, pike beam as rewards. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Halberd Beam: scrap cost 65 -> 80. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Like any projectile weapon, lasers can miss. 69K subscribers in the ftlgame community. Ion mk2, anti-bio beam, fire beam, fire bomb. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Pike/Halberd Beam aimed at as many systems as. Augmentations (also known as augments) are items that provide benefits to your ship. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Comes equipped on Zoltan A 9. FTL: Faster Than Light > General Discussions > Topic Details. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. FTL: Faster Than Light > General Discussions > Topic Details. FTL: Faster Than Light > General Discussions >. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. The Leto is a weaker, but quicker firing version of the Artemis. )Business, Economics, and Finance. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Move your finger in the direction you want the beam to go. Combat positions! Fight a Lanius. Posts: 18. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. They can be bought at stores or rewarded from events. Hull. There are balance changes, new weapons, and a simple upgrade system. #15. On lower difficulties, he. ). Members Online •. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. 111 votes, 50 comments. This event can occur only once per sector. Catch me live every weekday from 1. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Bird of Prey is a Ship Achievement for the Stealth Cruiser. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. For the tables of all weapons, see Weapons (tables). Hard Stealth A, right before last jump of sector 6. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. A Halberd Beam with hacking is more or less enough to win the game with. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. In sector 1 on Easy. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Then my own shields to layer 3 better late than never. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. I'm wondering how to make these work. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Except it never works. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. 72K subscribers in the ftlgame community. FTL: Faster Than Light > General Discussions > Topic Details. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. r/ftlgameFTL: Faster Than Light. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Oh heck yeah. Date Posted: Feb 21, 2019 @. "Slow but reliably powerful standard beam weapon. It has a fast charge time, requires only 2 energy and does 1 damage. The DPS of any weapon depends on the rest of the loadout. More fights is more scrap, and the fights aren't going to get any easier down the road. i had a mini beam and 2 halberd beams. Halberd + Duals + Heavy 1 with shields hack is probably better. It needs to hit the tile that the crew member is on. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. Random events are initiated by jumping to another system. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. Posts: 126. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. This page relates to the Traveling Merchant. All laser shots deplete a single shield layer, but some (Heavy or. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Another great combo is a Halberd beam + fast ion weapons. 6 power runs are pretty situational but it still happens. Good guide for this strat though. Also pike beam was better for cheeky swipes. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. FTL: Faster Than Light. It is crewed by three Zoltans and. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Glaive is slow as shit but it's horrifically powerful when it hits. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Press J to jump to the feed. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Halberd Beam is the best rounded of the beam weapons. There have been lots of threads recently talking about tips. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. The Pike. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I pull two of my crew members into piloting and vent out the rest of the ship. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Even a dual laser will permit a single shield bubble assuming both hit. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. the Burst II, Flak II and Halberd Beam. 25. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Ensign;. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Shield recharge speed varies from ship to ship. i suppose you could argue that selling. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. FTL: Faster Than Light (2012) PC, iOS. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. glaive. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. I was able to fit a defense mk 2 at the very last shop in section 8. Hull Beam. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Premium Powerups Explore. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. just got a second Halberd beam first move in sector 2. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. The key to using beams effectively is knowing how to aim them properly. Leave the lasers (middle-left) alone. UPD [25. Honestly, I think that game developers should learn to try to avoid designing games like this. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Charge Ion. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. I'm wondering how to make these work. BL3 is one of the worst weapons in the game. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). If you're looking for a weapon to fill a specific role, then these might be the ones you want. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Halberd Beam is the single best weapon in the game. Hull Beam is a good beam in general. You also have a good number of weaponry, each one with its advantages and disadvantages. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. UPD [26. . When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Fight the ship. Halberd beam will cut through one shield. Hacking pairs very well with beams too. Most people know about certain weapons that specialize in different areas that make them memorable. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Fuck. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Double Combat I drones and double halberd beam with flak 1. I suppose with hacking, you don't need anything else. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Other than that, they're amazing. Halberd Beam is the best rounded of the beam weapons. "Friendly" objects cannot collide; for example, you cannot. These collisions can be accidental or planned (example). Friendly slaver. g. 3/4 Shield power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. I've slowly fallen out of favor with. Halberd Beam. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Holoshideim's. 3 missles caused fires in hacking, piloting, and weapons. Beams and ASB shots do not collide with anything. 2 BL2 and Halb seemed the way to go. The go-to missile for beating defense drones and/or locking down a room with rapid fire. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. The Leto is a weaker, but quicker firing version of the Artemis. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Invest in drones later in the game. Ruinae Retroque Rursus. In boarding support there are many ships where you can tag weapons & Medbay in a. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Ion while not the best opens up fun options. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Finally with 3 or more shields active, it will do no damage because 3-3=0. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. If you use Glaive on level 1 shields, it does 2 damage. Purchase price: 65 (Store rarity: 2) 2. eventually i couldnt control. #5. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Glaive is slow as shit but it's horrifically powerful when it hits. It delivers 8 damage from one weapon slot at affordable power and time usage. The Burst Laser mk2 is great. Halberd Beam+Leto. . Beam weapons that deal 1 damage require ALL shields be down. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Pike Beam is a very good early weapon but becomes much less useful later in the game. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Then, start seriously thinking about getting either a defense drone or cloaking. 73K subscribers in the ftlgame community. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Having a laser weapon accompany this beam is still the best way to maximize damage. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. FTL: Faster Than Light. The universe of FTL is inhabited by friendly and enemy ships. Shout out to the vanilla burst laser 2 x4. Per page: 15 30 50. Open menu Open navigation Go to Reddit Home. The Hull Beam is a weak weapon typically. Cooldown Module [3] . I'm wondering how to make these work. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Charge Laser, Chain Laser, Hull Laser: they all work just fine. 74K subscribers in the ftlgame community. . Double beams in general is bad idea, unless you have something crazy as secondaries. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. A free Halberd Beam, just like that! What a huge discovery. I had a great run going with the Mantis B. Anyway just checking on how beam weapons work. If you're looking for a weapon to fill a specific role, then these might be the ones you want. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Lanius absorbing automated scout. This event can occur multiple times per sector. ) This is the great advantage of hacking Piloting. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. BL2 is the best individual weapon as far as power needed vs. I'm wondering how to make these work. Random events are initiated by jumping to another system. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Finally with 3 or more shields active, it will do no damage because 3-3=0. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Sure, they do a lot of damage, but you have to get the shields down first. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. To do:. (at least)Level 5 engines. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Sure, they do a lot of damage, but you have to get the shields down first. These collisions can be accidental or planned (example). The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. The Halberd Beam is. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. No other weapon in the game does that. Given the slot-limited design of the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. FTL: Faster Than Light > General Discussions > Topic Details. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. And if it's a free drone that's always more reason to use it. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. Having a laser weapon accompany this beam is still the best way to maximize damage. With some other setups I do indeed prefer to hack piloting since MC can't. #9. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without.